Ping is the time it takes for data to travel from your computer to the server (or another player's computer) and then back to your computer. This parameter is sometimes also referred to as the signal delay between your computer and the server. Ping is measured in milliseconds (ms).
Packet delay is a slightly different but similar network delay caused by the features of our network protocol. Nominally, its value can be used to determine the ping value, but you will have to remove a significant number of points from this value.
Internet backbones are the main transmission backbones between huge, strategically connected networks and major routers on the Internet. These backbones are controlled by commercial, government, academic and other centres, traffic exchange points and network access points that exchange Internet traffic between countries and continents. Internet service providers participate in the exchange of Internet backbone traffic through negotiated network interconnection agreements, mainly peering.
There are many reasons for the occurrence of this problem, here are the most common ones:
The following can be done to reduce ping and optimise gameplay:
It is recommended to perform the above methods consistently, step by step.
If you are unable to solve the problem on your own, please try to contact our support team. We currently have the following support service departments:
While creating the ticket, please specify which methods have been done previously.