Arena of Slavs is a PvP and PvE mode where players use issued gear.
Two teams of Bogatyrs are defending the idols of Perun from evil lizards. Throughout the 25 rounds, they will have to face many bosses and each other.
The team whose idol has been destroyed or has less health left at the end of the 25th round is considered the loser.
To keep matches from ending quickly, there is a certain damage threshold, which the idol cannot take more than in a single round.
A match consists of five repeating cycles, each with five rounds.
There is a short break between rounds to rest and buy equipment.
Cycle number |
PvE |
PvE |
Duel |
Boss |
PvP |
First |
6 |
7 |
8 |
9 |
10 |
Second |
1 |
2 |
3 |
4 |
5 |
Third |
21 |
22 |
23 |
24 |
25 |
Fourth |
11 |
12 |
13 |
14 |
15 |
Fifth |
16 |
17 |
18 |
19 |
20 |
In duel rounds, participants from different teams are divided into pairs and fight each other in isolated arenas. Winning a duel brings tokens to your team. Pairs are picked by armour type.
Every fifth round, the participants enter a separate arena. Their goal is to damage a clutch of lizards that stands in the centre of the arena.
If the player dies, they are returned to their spawn point and can take part in the fight again.
The feature of this arena is the possibility that some of its areas may be infected. Therefore, it is important to use the strengths and weaknesses of your armour.
The Arena of Slavs mode shop is integrated right into the inventory.
At any moment, a player can buy or sell something for arena tokens, a currency that is issued during a match. It is displayed in the upper right corner of the screen.
Any of the products can appear in each of the five slots:
Weapons category:
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
SMG-91 KEDR |
SMG-19-01 Vityaz |
AS Val |
OTs-14 Groza |
- |
IMI Uzi |
HK MP5 |
FN P90 |
TDI KRISS Vector |
- |
- |
AKM |
RPK-74 |
RPD |
PKP Pecheneg |
Worn AN-94 Abakan |
AN-94 Abakan |
AEK-971 |
A-545 |
|
- |
L85A1 |
M4A1 |
M16A3 |
FN F2000 Tactical |
MP-153 |
MP-153 |
Saiga-12K |
AA-12 |
- |
BM-16 |
Walther P99 |
Browning Hi-Power |
Glock 17 |
Glock 18 |
TT |
Fort-12 |
SW1911 |
Colt Python |
Desert Eagle |
- |
SVT-40 |
SVD |
SVU |
- |
- |
Mosin's Rifle |
Winchester M70 |
M40A5 |
L96A1 |
- |
SKS |
M1A |
M1A FA |
- |
- |
Hammer |
Crowbar |
М48 |
Gerber Downrange Tomahavk |
- |
KO-1 |
Glock Feldmesser 78 |
M9 Bayonet Knife |
Jagdcommando |
Armour category:
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
Houndmaster Protective Suit |
Fleece Protective Suit |
Osh Protective Suit |
Jaeger Exoarmor |
Beast Slayer Exoarmor |
Scout Suit |
Striker Armoured Suit |
Hoplite Armoured Suit |
Legionnaire Heavy Armoured Suit |
Centurion Armored Exoskeleton |
Bandit Suit |
Bandit Suit with Gas Tanks |
Mockingbird Armoured Suit |
Kingpin Armoured Suit |
SKAT-10 Armored Suit |
- |
Worm Armoured Suit |
Worn Thug Heavy Armoured Suit |
Trump Exoskeleton |
Ace Exoskeleton |
AH-1 Drifter Suit |
AH-2 Nomad Suit |
AH-3 Seeker Suit |
AH-4 Raider |
AH-6 Nomad |
Raincoat |
MIS-99 Amber |
MIS-99 Malachite |
REAPER Suit |
Saturn Suit |
- |
Improved Hazmat Suit |
MIS-113 Iolite |
MIS-122 Amethyst |
Modules category:
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
Striker When aiming, any hit on the target counts as a body hit Armour damage is reduced |
Recalibration Damage drop start distance increases, spread increases |
Hunter Increases damage on mutants, slightly decreasing it on NPCs |
All-Rounder Increases damage to NPCs and mutants |
Persistence Each hit on a single target increases damage for a set amount of time When you change targets, the hit counter is reset. Base damage is reduced |
Wear Damage is slightly increased, fire rate is slightly decreased |
Debut The first bullets in the magazine have increased armour damage |
Soultaker Increases damage on NPCs, slightly decreasing it on mutants |
Idler Stopping power increased, fire rate decreased |
Vulture Damage increases for each missing % of the target's health Recoil increased |
Concentrator Base spread is increased. Spread decreases with each shot |
Finish Last bullets in the magazine have increased armour damage |
Rodent Damage to body parts not protected by armour plate increased Armour plate damage reduced |
Warmup Damage increases with each hit on the enemy. Hit counter resets after a set amount of time. Base damage is reduced |
Overcharge Stopping power and recoil increase |
Equalizer Damage multiplier on limbs increased. Head damage multiplier reduced |
Equalizer Armour plate damage increased Base damage reduced |
Deja Vu First shots in the magazine have 100% accuracy and their damage increased Reload speed is increased |
Vigilante Damage, ranged damage and recoil significantly increased, fire rate significantly reduced |
Onslaught Bullets push back the target on hit Damage at medium and maximum range is reduced |
- |
Rip Up Bleeding chance increased, damage reduced |
Professional Ranged damage increased, base damage reduced |
Bloodhound When hitting a non-entity (terrane/decor), a given mutant characteristic appears at the point of hit (mutant has a lifetime) |
Quartet Fires 4 shots at a time, but reduces damage and increases spread |
Item name |
Item characteristics |
Water Of Life |
Health 10% |
Youth-giving Apple |
Regeneration 12.5% |
Self-Swinging Sword |
Damage +10% |
Seven-league boots |
Speed +15% Vitality-10% |
Sviatopolk's shield |
Bullet resistance +50 |
Horseshoe of the Little Humpbacked Horse |
Bullet resistance +16.5 |
Magic Tablecloth |
Stamina +100% |
Tsvetik-Semitsvetik |
Blocks damage once |
Sadko's Gusli |
Stamina regeneration +20% |
Miracle pie |
Healing effectiveness +55% |
Tail of the Damned Lizard |
Shell deflection +45% Bleeding protection -50% |
Invisibility hat |
Bullet retardation +45% |
Chernomor's helmet |
Explosion protection +50 |
Khottabych beard hair |
Vitality +5% |
Firebird Feather |
Burns +10 |
All items are divided by rarity, and their chance of appearing in the shop depends on the current round.
Wave/Tier |
1-2 |
3-4 |
5-6 |
7-8 |
9-10 |
11-12 |
13-14 |
15-16 |
17-18 |
19-20+ |
Picklock tier |
80% |
70% |
55% |
45% |
35% |
25% |
20% |
18% |
14% |
10% |
Newbie tier |
20% |
30% |
35% |
40% |
40% |
35% |
29% |
26% |
19% |
17% |
Stalker tier |
0% |
0% |
10% |
15% |
25% |
35% |
39% |
34% |
30% |
26% |
Veteran tier |
0% |
0% |
0% |
0% |
0% |
5% |
9% |
16% |
26% |
30% |
Master tier |
0% |
0% |
0% |
0% |
0% |
0% |
3% |
6% |
8% |
12% |
During the game, you can upgrade your equipment by purchasing the necessary blueprints. To upgrade, you need the original item and three blueprints of the next item in the upgrade branch.
To see the available improvement branches, you can refer to the tables in the shop section or use the pop-up tooltip by hovering your cursor over the equipment.
For example, to get an MP5, you need to have an IMI Uzi and three MP5 blueprints in your inventory. Upgrading is performed automatically.
The table shows the branches of improvement. You can also see them by hovering the cursor over an item.
The three bars on the left side of the equipment indicate the number of available blueprints. In this picture, the player has 2 blueprints out of 3.
When the game starts, each player is wearing a container with one slot for artefacts.
After every 5 rounds, the container receives one more slot.
Round |
Container |
Start of game |
KZS-1 |
5 |
KZS-2 |
10 |
KZS-3 |
15 |
KZS-4 |
20 |
KZS-5 |
25 |
End of game |
Each item in the shop is limited in quantity. This means that both teams cannot buy more than 7 KEDRs or, for example, 9 Centurion blueprints in one match.
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
7 copies of each item |
18 copies |
15 copies |
12 copies |
9 copies |
At the beginning of each round, the shop is updated with new items. You can prevent this update by using the lock button.
You can also use the appropriate button to update the shop out of turn, but it will cost you a certain amount of money.
The main currency within the mode is arena coins.
The player can spend these coins to buy and update items.
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
10 coins |
20 coins |
30 coins |
40 coins |
50 coins |
Items update costs 20 coins.
The sale sum depends on the equipment tier and is equivalent to buying one item of that rank.
All consumables in this mode are infinite and do not take up slots in your inventory.
All of them depend on the class and rank of the armour worn.
Item type |
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
Combat |
Personal |
Personal |
Army |
Army |
For extreme conditions |
Combo |
Personal |
Personal |
Scientific |
Guide's |
Guide's |
Scientist |
Personal |
Scientific |
Scientific |
Guide's |
Guide's |
Item type |
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
Combat |
RGD-5 x2 |
RGD-5 x2 |
M67 x2 |
F-1 x2 |
F-1 x2 |
Combo |
V40 x2 |
Gladiator Medicine x1 |
Gladiator Medicine x2 |
Gladiator Medicine x3 |
Gladiator Medicine x4 |
Scientist |
V40 x2 |
Gladiator Shield x1 |
Gladiator Shield x2 |
Gladiator Shield x3 |
Gladiator Shield x4 |
Item type |
Picklock tier |
Newbie tier |
Stalker tier |
Veteran tier |
Master tier |
Combat |
Composite 2 |
Composite 3 |
Composite 3 |
Composite 4 |
Composit5 |
Combo |
Steel 2 |
Steel 3 |
Steel 4 |
Composite 3 |
Composite 4 |
Scientist |
Steel 1 |
Steel 2 |
Steel 3 |
Steel 4 |
Composite 4 |
Three types of tools can drop off in the shop: Level 1, Level 2 and Level 3. Each tool increases the equipment's sharpening level by the appropriate value.
The tools are used according to the attachment system: you have to drag the tool onto a piece of equipment.
After each round against a player (including duels and bogatyr Brawls), each bogatyr can choose one enhancement from the three available.
Each enhancement can be re-selected twice, thus improving it.
Ability name |
Description of ability effect |
Life-Giving Cross |
Increases player health |
Sturdy |
Increases player bullet resistance |
Run away shoes |
Player moves faster |
Bogatyr Strength |
Player damage increases |
New skin |
Player regeneration increases |
Marvelous quiver |
Increases weapon reload speed |
Poor Man's Bargain |
At the end of the match, the player receives more gold, but also takes more incoming damage for doing so |
Viper's blood |
Increases protection against all infections |
Enchanted hanky |
Increases bleeding protection |
For Homeland the Mother! |
Player applies an attack boost to all allies |
Knyaz's banner |
Player imposes a defensive enhancement on all allies |
Modifiers are increases or decreases that affect players or monsters, only work in PvE rounds, including Bosses.
From round 6 a random modifier from the list is applied. From round 11 two random modifiers are applied, from wave 21 until the end of the match three modifiers are applied.
In conclusion, we want to emphasise the importance of teamwork. Only when you work as a team can you overcome your opponents and win a deserved victory. Good luck in the Arena!