Link to video overview of the patchnote with subtitles: YouTube
They say the Zone remembers a lot. But even it, with all its sinister memories, had forgotten what real military power meant. S.S.P.P. soldiers rushed into the Zone quickly and unceremoniously. They caused such a commotion that the stalkers fell silent on the frequencies, and even the mutants seemed to have retreated into their burrows.
And then came operation Pole. Assault on Pripyat. Almost no one saw it, but everyone heard it. Cannon fire shook the ground as if the Zone itself was groaning in pain. It began abruptly and, oddly enough, ended just as quickly. Everything went quiet. Radio only buzzed with fragments of negotiations. First came confidence, then panic, then…. emptiness. The familiar name Murmur was heard more and more often. People thought they had separated long ago, having fallen out with each other. And their resistance turned out to be not only successful, but also completely unexpected.
Rumours spread that the military had fled in disgrace. But later… someone let slip that they didn't leave empty-handed.
At the same time, strange things began to be noticed in the north. Groups of silhouettes moving through the fog beyond the boundaries of accessible places — either fanatics or zombies. Fighters returning from night raids shared alarming observations that something unknown and massive was bypassing Forge-11.
And then — disappearances. Experienced diggers disappeared one by one. Scientists hurriedly checked their instruments — seismographs showed spikes, but not the kind that indicate an eruption. Something else…
Players need to complete special missions in teams of three.
To start participating in missions, the player needs to select a direction in the event window: South or North.
The direction determines the set of main tasks that the player's squad needs to complete during the mission.
Then the player needs to select the difficulty level.
The higher the difficulty, the deadlier the enemies will be and the greater the rewards for successful completion.
The event features a system of modifiers that affect all game missions in the direction.
The system consists of both positive bonuses and negative debuffs.
Modifiers change every few days.
Each mission involves three teams of three players.
Tasks:
The list of main tasks is located on the right side of the screen.
The number of main tasks completed determines the players' reward in the session, as well as the percentage of the players' contribution to the success of the direction.
Teams can also perform additional tasks — all other events in the mission that are not related to the main objectives.
The number of additional tasks completed affects the final reward at the end of the mission for all players in the session.
Missions last for a limited time, and regardless of how successful you are at completing your tasks, the evacuation phase begins towards the end of the mission.
During evacuation, teams should:
Whether you evacuated or not determines the number of rewards you receive at the end of the mission.
On missions, S.S.P.P. soldiers don't send you empty-handed: each player is given a radio to call for tactical support.
There are three types of tactical support:
In total, the player can choose a maximum of four tactical supports per mission. Therefore, we advise you to decide within your team who will restock the team's ammo and who will call in fire on the enemy!
To call for tactical support, the player must press the radio activation button (Q by default).
Then enter the support combination in two ways:
After successfully entering the tactical support combination, it will be activated. It can be called up:
After successfully calling for support, the military needs to refill its tactical support supplies, so it goes to recharge.
Keep this in mind so that you can call in tactical support at the right time and with maximum benefit.
Initially, players have access to only four basic tactical supports.
To unlock new ones, players need to level up military branches.
There are four branches in total:
Each branch unlocks its own types of tactical support and, in addition, gives passive bonuses to the player during missions, as well as bonuses for earning Dotations.
To level up branches, players need to earn Murmur Trophies, which come in three rarities: Common, Rare, and Unique.
You can get Trophies by:
The trophies collected by each squad are totalled at the end of the mission, and all players receive a shared reward.
Keep in mind that during the mission, trophies go into your inventory and drop when you die.
For completing the mission, the player receives:
The amount of the reward depends on:
In the event of death, failure to complete main tasks, or unsuccessful evacuation, the player receives a reduced number of rewards.
In addition, successful completion of the mission contributes to the overall progress of the direction that determines the development of the plot of the Attack on Perimeter event.
So cooperate, make your personal contribution, and follow the story!
In battles with the Murmur, soldiers occasionally manage to capture crates containing advanced technology — Soldier's Crate, Officer's Stuff, Captain's Loot, and Colonel's Reserve.
They are located in Military Supplies and can be purchased from S.S.P.P. fighters for Dotations earned in Attack on Perimeter missions.
In these crates you can find:
New artefacts: Fossil, Gills, Hoop, Stress fest, and Colophony.
The first samples have already been sent to scientists, who are busy studying and identifying its properties.
Master weapon attachments: Dystonia grip, Trapezoid collimator sight, Antithesis silencer, and Sciera laser sight in three variations.
In addition, playing Attack on Perimeter allows you to earn unique achievements. What are they? Find out by playing the game.
The Dealer and Twitch Drops case have updated their assortment:
There were many problems in the previous iteration of the tasks:
We have taken all these issues into account and slightly rethought the Season Pass system.
For example, when capturing an outpost, the player now earns progress on the weekly and daily scales as if they had completed the regular task twice.
This includes the use of two Overdrives instead of one, if they are activated and the conditions for receiving the Overdrive reward are met.
The categories Combat, Research, and Science have been removed. Instead, the following have been introduced:
The following tasks can be performed within this category:
2. Completing events. Tasks in this category provide Season Pass points for completing specific events. Most of the tasks from the deleted categories have been moved here. Four tasks can be available in this category at the same time.
3. Complex activities. This category contains special tasks, many of which earn as many Season Pass points as two or three regular tasks.
Selecting categories is no longer necessary — players now have access to all of the above open world task categories simultaneously.
Includes the Session Battles and Subdivision Battles categories.
Added tasks counted as Complex Activities from the Open World section:
Added the event category Attack on Perimeter.
All categories of Session Modes are available simultaneously — there is no need to choose between them or reject open world categories.
(Of course, provided that the following conditions are met: reaching level 5 in session battles, joining a subdivision, reaching the required safe zone, participating in the event.)
Added challenges — they are not counted towards daily and weekly tasks, but give a separate reward.
Please note that we will continue to modify the tasks — both to simplify and to complicate them. Balance is not final!
We also continue to closely monitor your feedback and improve the Season Pass system!
The long-awaited Advanced case is back. This time, it works the same way as Special, with one exception: the rewards start at the Veteran rank instead of Stalker. As before, the case is only available for a limited time: until 23 July.
This time, the unique item is the HK MP7A2.
You can also expect interesting offers in the form of the FN SCAR-H and the new Derya MK-12 AS-103S calibre 12 shotgun.
Hurry up and get the gear you want!
The Special Case that has been sent for rework will return later in the season. All chances earned will be saved.
A new special offer is available in the in-game store — the SSPP support event pack. It includes Season Pass levels, Murmur trophy crates, Gift of Murmur crates, and Dotations.
At level 1000, a unique style is unlocked — Soulreaper. When killing with a weapon with this style, steam comes out of it.
The demo version of the Beretta ARX-160 in the hideout has been changed to the Soulreaper variant.
New weapons added to the barter tree:
The LWRC M6 has replaced the M4 CQC both in the barter tree and in players' hands.
For one month, the Dealer is offering a free exchange of L85 for LWRC M6 and vice versa.
The event HUD has been updated and now shows the number of remaining targets.
Fixed the inability to rename a trade pack.
15 tasks — 1,000 bills;
45 tasks — 2,000 bills;
100 tasks — 2 Gift of Murmur season cases.
Completing tasks during warm-ups in Session Battles and Subdivision Battles will no longer count towards your score.
Added first challenges. They are not included in daily and weekly tasks and give a separate reward.