Watch a patchnote [02.04.2025] showcase at the following link: YouTube
A major update to session battles has been introduced to the game.
A new merchant, unique barter branches, temporary paints and charms. Two new game modes, a custom-built map for them, and of course a new interface for all of this stuff!
Let's take it one step at a time.
A new merchant and part-time organiser of session battles, Spartak, has appeared in the Zone.
You can find Spartak on the Pervomaisky Factory Bar and on the safe zones of each Nothern faction.
First and foremost, the reputation system of session battles has been redesigned. It now fully inherits the combat set rules and is converted at a 1 to 1 ratio.
The player now has a “session battle level”. Reputation is earned for completing any session match.
Each new level opens after receiving 10,000 points. The number of levels is endless.
As the player levels up, they will unlock access to new items from the merchant.
For completing a session match, the player will receive battle tokens, which will be the currency of session battles. They can be spent at Spartak.
Players who have previously been active in session battles will receive emails with rewards in the form of battle tokens.
Depending on the session battles level, you will receive a certain rank. At the moment, it's just a visual display of your achievements.
The rank cannot be lost, and it will not reset.
Spartak has a small reserve of weapons in his assortment. You can find the following items:
In addition, he sells various paints, charms, anomalous serum and other consumables.
Each season, Spartak will sell a special themed item from the previous one. A little later, we will enter a note stating that the item is temporary, but for now we provide you with a list of temporary items.
Level | Name | Price |
5 |
|
1,000 battle tokens |
25 |
|
1,500 battle tokens |
40 | Unknown Substance Charm | 2,000 battle tokens |
50 | Experimental Psy-Serum Charm | 2,500 battle tokens |
75 |
|
3,000 battle tokens |
100 | VolumeHex Pink paint for weapon and armour | 5,000 battle tokens |
The interface and logic of map selection have been changed.
The key change is that there is no longer a timetable for the availability of maps. Now you can play on each of them at any time, if the necessary number of players will be found.
To get to the desired map, just click on its image. If you can't choose where to play, you can mark several maps and start searching — you will be joined to the most populated one at the moment.
The old method of searching for matches has also been preserved. It is available in the “Select server” tab, where all the matches available for joining are shown.
The game has two new modes — Arms Race and DeathMatch. They will be available one at a time, switching from one to another as the new day begins.
Familiar to many people mode appeared in our game!
The rules of the game are standard: when killing players, your weapon changes to a new one.
The first one who kills the enemy with the last weapon wins the match!
The second mode, DeathMatch (DM), was inspired by games like Quake. It is fast and dynamic, with a short TTK and difficult shooting.
The set of equipment in this mode is prepared. There are only two weapons available to the player: one with high damage and low rate of fire, the second is its exact opposite.
GOST-17 is a new format map made specifically for DM type modes. This time we decided to experiment with moving around the map by placing trampolines and teleports to quickly change positions.
For a more comfortable assaulting of the upper floors of high-rise buildings, the balconies around the central point C were slightly rebuilt.
Now, when climbing the stairs, the player gets into a cover where it is safe to continue the assault.
In addition, the trees that had previously blocked the gaps from one high-rise building to another were removed from the central point.
The number of team points earned for holding points on large maps (Wormhole, Streets of Pripyat, Collapse, Colosseum) has been increased by 1.5 times.
This will reduce the duration of matches.
You will receive Season Pass points for completing the session match. They will be issued in unsealed form and credited immediately.
Their number directly depends on your contribution to the match.
Added a feature that allows you to report the player right in the characters profile.
Currently, only prohibited software reports are accepted.
After pushing the “Report” button, the report reason menu opens.
Location | Changes |
Forge-11 |
Increased reward for completing “golden events”:
Reduced the reward for people's events:
|
Labyrinth | Drop of all sealed Season Pass points increased by 40%. |
Mines and Inflow |
Reduced the reward for people's events:
Increased the reward for the Outpost event:
|
The Path of Fools and Polesskoye | Drop of all sealed Season Pass points increased by 50%. |
The Pit and The Forest | Drop of all sealed Season Pass points increased by 25%. |
Changed the economic component of the Roadside location. The purpose of the changes is to increase the value of the Outpost event and bring the economy of the Roadside into alignment with other locations in the corresponding belt.
For machine guns and PTRD-M, the recoil reduction in the prone position remains at 60%.
Heavy combat suits eventually became obsolete over time, giving way to more comfortable representatives of their class.
In this regard, Centurion Armored Exoskeleton has received a number of improvements, including those inherent only in superheavy armored suits, in the form of “Durability” and “Ignoring the movement speed penalty from weapons”.
Super-heavy armored suits have also been improved. They got increased explosion protection and increased load capacity, besides reducing the weight of most standard containers, should also make them easier to carry.
Name | Changes |
Centurion Armored Exoskeleton |
|
Apostle, Reiter, Granite and Chieftain superheavy armored suits |
|
SBA TANK |
|
Legionnaire Heavy Armored Suit | Explosion protection: 152 → 224 |
Hoplite Armored Suit | Explosion protection: 124 → 188 |
Striker Armored Suit | Explosion protection: 89 → 110 |
Combat-5M Armored Suit and its analogues | Explosion protection: 62 → 80 |
Scout Suit | Explosion protection: 35 → 50 |
Name | Changes |
Cocoon, SMC and Freezer containers | Weight: 7 kg → 4 kg |
Fridge Container | Weight: 6 kg → 4 kg |
Forager Container | Weight: 6.5 kg → 4 kg |
ZIVCAS ArcticSafe-6 | Speed: -5% → -3.5% |
Previously, hitting an equipped plate with a Gauss Rifle had no effect on its durability. Now the durability will decrease, but twice as slowly as if the full plate penetration function did not work. The same change applies to the CR-380.
Name | Changes |
Gauss Rifle | Now it damages based on the durability of the plates (still ignoring protection) |
CR-380 | Now ignores plate protection (but as with the Gauss Rifle upgrade, it does damage to durability) |
Previously, PTRD-M destroyed the plate with a single shot, but the damage to the character was still reduced by the plate, which greatly affected the effectiveness of the weapon and partially made the death shot useless. Now the damage to the body is dealt in full.
Name | Changes |
PTRD-M |
|
Arsenal's PTRD-M |
|
Name | Changes |
VSK-94 |
|
Arsenal's VSK-94 |
|
FN SCAR SSR |
|
Mk 14 EBR |
|
IWI Tavor X95 |
|
Arsenal's X95 |
|
SR-3M |
|
SR-3 Vikhr |
|
AA-12 |
|
Saiga-12 |
|
Arsenal's XM8 |
|
SCAR-H |
|
Arsenal's SCAR-H |
|
HK417 |
|
DSA-58 and Arsenal's DSA-58 |
|
Legacy SCAR-L |
|
AMB-17 |
|
PPK-20 |
|
Name | Changes |
Pain Killer |
|
SchizoYorsh |
|
Thunder |
|
|
Removed armour damage penalties |
All crafted ammunition | Now have high penetration |
|
Now have high penetration |
12.7 Easy mode rounds | Now reduces horizontal recoil by 12.5% |
12.7 mm Sniper rounds | Removed increased x1.5 overheating |
Scythian-5 Armored Suit with ZIVCAS Spectre style
RAPS AH-6 Nomad with Winter Soldier style
Antares Exosuit with Sirius G-12 style