exbo
Guide

Patchnote [02.04.2025]

Watch a patchnote [02.04.2025] showcase at the following link: YouTube

 

Session Battles update

A major update to session battles has been introduced to the game.

A new merchant, unique barter branches, temporary paints and charms. Two new game modes, a custom-built map for them, and of course a new interface for all of this stuff!

Let's take it one step at a time.

Session merchant

A new merchant and part-time organiser of session battles, Spartak, has appeared in the Zone.


Pervomaisky Factory Bar


Mercenary Camp


Covenant Base


Frontier Base


Rise Base

You can find Spartak on the Pervomaisky Factory Bar and on the safe zones of each Nothern faction.

Reputation and currency of session battles

Reputation

First and foremost, the reputation system of session battles has been redesigned. It now fully inherits the combat set rules and is converted at a 1 to 1 ratio.

The player now has a “session battle level”. Reputation is earned for completing any session match.

Each new level opens after receiving 10,000 points. The number of levels is endless.

As the player levels up, they will unlock access to new items from the merchant.

Battle Tokens

For completing a session match, the player will receive battle tokens, which will be the currency of session battles. They can be spent at Spartak.

Players who have previously been active in session battles will receive emails with rewards in the form of battle tokens.

Ranks

Depending on the session battles level, you will receive a certain rank. At the moment, it's just a visual display of your achievements.

The rank cannot be lost, and it will not reset.

Merchant's assortment

Weapon

Spartak has a small reserve of weapons in his assortment. You can find the following items:

  • A branch of 9×39 calibre assault rifles;

  • A branch of assault rifles converted to the 7.62 calibre;

  • A branch of assault rifles that fire cut-offs;

  • A branch of pistols converted to 9×39 calibre;

  • 6P62 Little Boy — 12.7×55 calibre machine gun.

Other offers

In addition, he sells various paints, charms, anomalous serum and other consumables.

Temporary offers

Each season, Spartak will sell a special themed item from the previous one. A little later, we will enter a note stating that the item is temporary, but for now we provide you with a list of temporary items.

Level Name Price
5
  • Mechanical Paw Charm
  • Always Prepared Charm
  • Key Charm
  • Bronze Stalker Token
  • Bronze Bandit Token
1,000 battle tokens
25
  • Silver Stalker Token
  • Silver Bandit Token
1,500 battle tokens
40 Unknown Substance Charm 2,000 battle tokens
50 Experimental Psy-Serum Charm 2,500 battle tokens
75
  • Gold Stalker Token
  • Gold Bandit Token
3,000 battle tokens
100 VolumeHex Pink paint for weapon and armour 5,000 battle tokens

 

Map selection interface

The interface and logic of map selection have been changed.

The key change is that there is no longer a timetable for the availability of maps. Now you can play on each of them at any time, if the necessary number of players will be found.

To get to the desired map, just click on its image. If you can't choose where to play, you can mark several maps and start searching — you will be joined to the most populated one at the moment.

Server selection

The old method of searching for matches has also been preserved. It is available in the “Select server” tab, where all the matches available for joining are shown.

New game modes

The game has two new modes — Arms Race and DeathMatch. They will be available one at a time, switching from one to another as the new day begins.

Arms Race

Familiar to many people mode appeared in our game!

The rules of the game are standard: when killing players, your weapon changes to a new one.

The first one who kills the enemy with the last weapon wins the match!

DeathMatch

The second mode, DeathMatch (DM), was inspired by games like Quake. It is fast and dynamic, with a short TTK and difficult shooting.

The set of equipment in this mode is prepared. There are only two weapons available to the player: one with high damage and low rate of fire, the second is its exact opposite.

GOST-17 — new session map

GOST-17 is a new format map made specifically for DM type modes. This time we decided to experiment with moving around the map by placing trampolines and teleports to quickly change positions.

Other session battles changes

Streets of Pripyat

For a more comfortable assaulting of the upper floors of high-rise buildings, the balconies around the central point C were slightly rebuilt.

Now, when climbing the stairs, the player gets into a cover where it is safe to continue the assault.

In addition, the trees that had previously blocked the gaps from one high-rise building to another were removed from the central point.

Changes to the duration of the game

The number of team points earned for holding points on large maps (Wormhole, Streets of Pripyat, Collapse, Colosseum) has been increased by 1.5 times.

This will reduce the duration of matches.

Season Pass points for session battles

You will receive Season Pass points for completing the session match. They will be issued in unsealed form and credited immediately.

Their number directly depends on your contribution to the match.

Report system refinments

Added a feature that allows you to report the player right in the characters profile.

Currently, only prohibited software reports are accepted.

After pushing the “Report” button, the report reason menu opens.

Economics changes

Season Pass farming changes

Location Changes
Forge-11

Increased reward for completing “golden events”:

  • by 150% for sealed Season Pass points;
  • by 50% for the Quantum Batteries barter resource;
  • by 50% for the monetary currency.

Reduced the reward for people's events:

  • by 50% for sealed Season Pass points;
  • by 30% for the Substance 07270 barter resource;
  • by 30% for the monetary currency.
Labyrinth Drop of all sealed Season Pass points increased by 40%.
Mines and Inflow

Reduced the reward for people's events:

  • by 25% for sealed Season Pass points;
  • by 25% or the Substance 07270 barter resource;
  • by 25% for the monetary currency.

Increased the reward for the Outpost event:

  • by 100% for sealed Season Pass points;
  • by 50% for the monetary currency.
The Path of Fools and Polesskoye Drop of all sealed Season Pass points increased by 50%.
The Pit and The Forest Drop of all sealed Season Pass points increased by 25%.

 

Changes to the economics of the Roadside location

Changed the economic component of the Roadside location. The purpose of the changes is to increase the value of the Outpost event and bring the economy of the Roadside into alignment with other locations in the corresponding belt.

  • Reduced the amount of the Crappite barter resource received from people's events at the Roadside location by 30%;
  • Increased the amount of the Stinky Root barter resource received from mutant events at the Roadside location by 25%;
  • Increased the amount of currency received for the Outpost event at the Roadside location by 35%.

Sound updates

  • Added new phrases of the scientist alerting of the eruption. The volume of all these phrases has been reduced;
  • Added the sounds of bullets ricocheting when hitting surfaces: concrete, stone, rock, electronic devices, metal, rail;
  • Updated the sounds of bullets flying past the player's ears;
  • Added new sounds of our own production for the player's movement: squatting, crawling, jumping, landing, moving in a hook, moving through obstacles, moving up a vertical ladder.

Balance changes

General changes

  • Added a 12.5% recoil reduction (vertical and horizontal) when squatting for all weapons.
  • Added a 25% recoil reduction (vertical and horizontal) in the prone position for all weapons.

For machine guns and PTRD-M, the recoil reduction in the prone position remains at 60%.

  • Added stamina waste to grenade throw. With each grenade thrown, the stamina waste gets higher. The accumulated multiplier is reset in 4 seconds without throwing grenades.

Heavy combat suits

Heavy combat suits eventually became obsolete over time, giving way to more comfortable representatives of their class.

In this regard, Centurion Armored Exoskeleton has received a number of improvements, including those inherent only in superheavy armored suits, in the form of “Durability” and “Ignoring the movement speed penalty from weapons”.

Super-heavy armored suits have also been improved. They got increased explosion protection and increased load capacity, besides reducing the weight of most standard containers, should also make them easier to carry.

Name Changes
Centurion Armored Exoskeleton
  • Bullet resistance: 247 → 250
  • Explosion protection: 200 → 300
  • Carry weight: 20 → 25
  • Added Durability of 20%
  • Added Ignoring the movement speed penalty from weapons
Apostle, Reiter, Granite and Chieftain superheavy armored suits
  • Explosion protection: 260 → 420
  • Carry weight: 10 → 15
SBA TANK
  • Explosion protection: 220 → 340
  • Carry weight: 10 → 15
Legionnaire Heavy Armored Suit Explosion protection: 152 → 224
Hoplite Armored Suit Explosion protection: 124 → 188
Striker Armored Suit Explosion protection: 89 → 110
Combat-5M Armored Suit and its analogues Explosion protection: 62 → 80
Scout Suit Explosion protection: 35 → 50

 

Containers

Name Changes
Cocoon, SMC and Freezer containers Weight: 7 kg → 4 kg
Fridge Container Weight: 6 kg → 4 kg
Forager Container Weight: 6.5 kg → 4 kg
ZIVCAS ArcticSafe-6 Speed: -5% → -3.5%

 

Weapon changes

Previously, hitting an equipped plate with a Gauss Rifle had no effect on its durability. Now the durability will decrease, but twice as slowly as if the full plate penetration function did not work. The same change applies to the CR-380.

Name Changes
Gauss Rifle Now it damages based on the durability of the plates (still ignoring protection)
CR-380 Now ignores plate protection (but as with the Gauss Rifle upgrade, it does damage to durability)

 

Previously, PTRD-M destroyed the plate with a single shot, but the damage to the character was still reduced by the plate, which greatly affected the effectiveness of the weapon and partially made the death shot useless. Now the damage to the body is dealt in full.

Name Changes
PTRD-M
  • Now ignores the protection of the plates (still destroying them with one shot)
  • Damage and minimum damage: 205 → 217
  • Damage increase for each missing percentage of target's health: 0.5% → 1%
  • Reload: 2.25 sec. → 2 sec.
  • Mutant damage multiplier: 3.5 → 5
Arsenal's PTRD-M
  • Now ignores the protection of the plates (still destroying them with one shot)
  • Damage and minimum damage: 214.5 → 227
  • Damage increase for each missing percentage of target's health: 0.5% → 1%
  • Reload: 2.25 sec. → 2 sec.
  • Mutant damage multiplier: 3.5 → 5

 

Other weapon changes

Name Changes
VSK-94
  • Damage: 43.3 → 43.5
  • Minimum damage: 40 → 40.3
  • Reload: 3.5 sec. → 3 sec.
  • Tactical reload: 2.6 sec. → 2.5 sec.
Arsenal's VSK-94
  • Damage: 45.2 → 45.5
  • Minimum damage: 41.8 → 42
  • Reload: 3.5 sec. → 3 sec.
  • Tactical reload: 2.6 sec. → 2.5 sec.
FN SCAR SSR
  • Recoil: 0.9° → 0.8°
  • Horizontal recoil: 0.18° → 0.17°
Mk 14 EBR
  • Recoil: 0.7° → 0.62°
  • Spread: 0.125° → 0.1°
IWI Tavor X95
  • Damage: 32.5 → 33
Arsenal's X95
  • Damage: 34 → 34.5
SR-3M
  • Damage: 35.5 → 37.5
  • Minimum damage: 25 →23
SR-3 Vikhr
  • Damage: 31.4 → 32.9
  • Minimum damage: 22 → 20.2
AA-12
  • Recoil: 4.3° → 3°
  • Horizontal recoil: 1.25° → 0.75°
  • Added 32% basic stabilization
Saiga-12
  • Horizontal recoil: 1.25° → 0.75°
Arsenal's XM8
  • Recoil: 0.58° → 0.55°
  • Horizontal recoil: 0.12° → 0.11°
  • Recoil increase: 4% → 3.5%
  • Aiming time: 0.2 sec. → 0.15 sec.
  • Draw time: 1 sec. → 0.8 sec.
  • Added 32% basic stabilization
SCAR-H
  • Damage: 47.5 → 48
Arsenal's SCAR-H
  • Damage: 49.5 → 50
HK417
  • Damage: 46.4 → 47
DSA-58 and Arsenal's DSA-58
  • Added 20% basic stabilization
Legacy SCAR-L
  • Minimum damage: 36 → 36.5
AMB-17
  • Minimum damage: 28 → 28.5
  • Maximum damage range: 7m → 8m
PPK-20
  • Minimum damage: 26.5 → 27

 

Other changes

Name Changes
Pain Killer
  • Stamina: 40% → Speed: 5%
  • Biological infection: 0.5 → Bleeding protection: -35%
SchizoYorsh
  • Psy-emissions: 1.5 → 0.25
  • Added the healing effectiveness parameter: -25%
  • Vitality: 18.5% → 17.5%
Thunder 
  • Action duration: 0.25 sec. → 0.1 sec.
  • 12 Caliber Incendiary
  • 12 Caliber Birdshot
  • 12 Caliber Buckshot
  • 12 caliber Acid Dragon rounds
Removed armour damage penalties
All crafted ammunition Now have high penetration
  • 9 mm long-range rounds
  • 9 mm Icicle rounds
Now have high penetration
12.7 Easy mode rounds Now reduces horizontal recoil by 12.5%
12.7 mm Sniper rounds Removed increased x1.5 overheating

 

Matchmaking changes

  • Adjustments have been made to the matchmaking difficulty system: there will be fewer cases when a player gets to a higher difficulty than expected.

Other changes and fixes

  • Updated Big Bill pistol textures.
  • Added visual indication of uncollected rewards for completing Season Pass tasks.
  • The offers of exchanging the Punisher Armored Suit for other factional mercenaries suits have been removed.
  • Audience Favorite and The Wisest styles are now suitable for the Longevity costume.
  • Added a display mini-map for the Colosseum session battle map.
  • Added transparency to visors/eyepieces for a number of suits.


ZIVCAS M2-C armored suit


Scythian-5 Armored Suit with ZIVCAS Spectre style


RAPS AH-6 Nomad with Winter Soldier style


Peresvet Jumpsuit


Exosuit Missionary


Templar Armored Suit


Antares Exosuit


Antares Exosuit with Sirius G-12 style

  • The frequency of occurrence of the Outpost event at the Roadside location has been doubled.